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They may have been 'born' alone, their original warren was rendered uninhabitable, or there were simply too many in one area and some had to strike out by themselves.
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Meenlocks who did not have lairs might lack them for a variety of reasons. Failing this, only a miracle or wish spell could free a victim from the transformation. The way to lift a meenlock's curse was to kill the meenlock that created it before using magic to raise the victim from the dead and remove the affliction. By telepathically torturing an unconscious victim through disturbing visuals and horrible noises over a series of hours, meenlocks could create fully grown meenlocks, who continued the cycle of torment. Instead, to create more meenlocks, existing ones must conduct a metamorphosis on an existing humanoid. Meenlocks did not possess a conventional method of reproduction. If more than one meenlock appeared in a single instance, a lair would form: a series of winding labyrinthine tunnels, with a single hole leading out. Meenlocks were created when extreme terror was experienced by a creature in an area strongly influenced by the Feywild. Origin Ī depiction of a meenlock from Warriors of Waterdeep. If meenlocks found themselves outmatched they teleported to any nearby area covered by darkness in order to make a hasty retreat, although this required them to leave any prize behind, victim or otherwise. Being the incarnations of fear that they were, meenlocks themselves were immune to feelings of fright. They could telepathically communicate with others over 100 feet (30 meters) and could use this connection to plan and conspire.
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Once paralyzed, meenlocks kidnapped their prey and brought them back to their lairs. Īdding to the horror of the meenlocks were their terrible hooked claws, capable of paralyzing those who were injured by them. Their very presence exuded an aura of fear that could reduce targets into sobbing messes, send them running, or simply leave them standing stuck with feelings of sheer terror. Typically they targeted weak, innocent, and good beings with these abilities while they were alone or sleeping, but also used these indirect tactics to deal with groups. Such nightmares include whispers in the night, the feeling of being watched, and images in the corner of the target's vision. They telepathically sent feelings and images to their targets, making them paranoid and panicked to soften them up for later. A meenlock assault was a slow and gradual eroding of the mind, tormenting and stalking their opponents for hours and even days. Meenlocks detested direct combat, preferring to pick off members of a group individually as opposed to fighting them all at once. If their lair was discovered, they would work tirelessly to silence the leak and keep their existence hidden. Meenlocks preferred to travel unseen underground, and disguised their entry points to the surface with large rocks. They communicated telepathically, although if being observed they might feign a vocal method of communication through a series of clicks and grunts, so as to secretly conspire against their enemies. Living in small broods, Meenlocks worked with each other to spoil the beauty of the world and use teamwork to accomplish their mission. Meenlocks were both devious and cunning using indirect methods to achieve the corruption of all things pure. Unlike the rest of their bodies, their heads were white and hairless, with flat noses and small toothy mouths. Their yellow, pupil-less, insectoid eyes easily pierced the darkness, but they struggled to see during the day. Cysts and sores covered their grotesque hides, underneath shaggy hair like spines that coated their bodies. Their claws dragged along the ground due to their hunched-over bodies and they moved slower than most because of it. Meenlocks were hideous beings that stood approximately 2 feet (0.6 meters) tall, although their deformed bodies forced them to stoop.